A lodge deck in a summer mountain valley. Grab an axe from the barrel, throw it overhand at the painted board twelve feet down the lane, and feel it bite. Bullseyes, killshots, four ways to play and three worlds, all from one deck.

Get it on Meta Quest

What's in the game

A real throw

Squeeze grip near a barrel, or anywhere, and an axe is in your hand. Throw it overhand and let go at the top of the swing. The axe spins through the air and lands edge-first when you throw true; throw it flat and it clanks off the board.

Four target boards

Painted rings scored the way real axe lanes score them: bullseye 6, rings 4, 3, 2 and 1, and two blue killshot dots worth 8. Every hit pops its score at the board, and the big scoreboard over the lane keeps count.

Four ways to play

Practice for as long as you like. A ten-throw match with your best score remembered. A sixty-second speed round against the clock. Moving targets, where the boards slide side to side.

Three worlds, one switch

Summer Day over a wildflower meadow, a lake with a dock and a canoe, pine groves, snow peaks, balloons and birds. Golden Hour turns the same lodge to sunset. Lantern Valley fills the dusk with paper lanterns rising over the meadow. Switch any time from the menu.

Screenshots

The four target boards from the throw line, the valley behind them Axes stuck in a board, up close The same lodge deck at Golden Hour Lantern Valley at dusk, lanterns rising over the meadow